This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Is there any way to get the "Translucence" of a mia_material into a Layered Shader. I've tried to connect the mia_material to a Surface Shader, and then to the Layered Shader (mia_material's "Result" to the Surface Shader's "outColor" in Connection Editor) but no luck.
Does translucency show up if you assign the mia mat directly to the object? Does the mia mat have any transparency? It's needed for the translucency to show.
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