Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 02-05-2013 , 06:46 PM
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Translucence ...

Is there any way to get the "Translucence" of a mia_material into a Layered Shader. I've tried to connect the mia_material to a Surface Shader, and then to the Layered Shader (mia_material's "Result" to the Surface Shader's "outColor" in Connection Editor) but no luck.

# 2 02-05-2013 , 08:43 PM
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Does translucency show up if you assign the mia mat directly to the object? Does the mia mat have any transparency? It's needed for the translucency to show.


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# 3 03-05-2013 , 03:07 PM
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Yes. It shows up as expected. I understand that some Transparency is needed for this to take effect so I have a very slight amount assigned.

# 4 09-05-2013 , 07:51 PM
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That is weird then, it should work. Can you post an example scene?


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# 5 09-05-2013 , 10:42 PM
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You can't add a mentalray shader to a maya shader, as they're incompatible. You need something like mib_color_mix.


Imagination is more important than knowledge.

Last edited by NextDesign; 09-05-2013 at 10:50 PM.
# 6 10-05-2013 , 12:07 AM
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You can, its just that its a tad more convoluted because you have to pipe the mia into a surface shader then plug that into the layered shader.

I changed the layered shader "compositing flag" to layered texture otherwise it just seems to add the shaders on top of each other and looks terrible.

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Last edited by Gen; 10-05-2013 at 12:14 AM. Reason: forgot to add something
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