Texture not properly applied to model
My checker texture applies to the faces, just as if every face of mine is like a plane.... I want it to apply to the whole bus/the uv mapping i've made. you can tell what's wrong by looking at the picture. help?
I've exported my project from 1 computer to another by USB, + Maya crashed while i was modeling the bus, so i am using the crashfile maya created.
But i don't think thats the problem......
any sulotion?
Thanks!