Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-01-2004 , 04:36 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163

painting on model to create texture template?

Is it possible to use the 3D paint tools of Maya to paint on the model in key areas to help me create a texture by saving it as a map?

Any tutorials on this? Pointers?

How much I like Maya:

:bgreen:

Thanks

# 2 16-01-2004 , 06:34 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Yes, I usually do that in some situations.

# 3 16-01-2004 , 06:43 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
Thanks, Mike. I love your video tutorials.

By the way, can you give me a step-by-step as to how to do this?

# 4 16-01-2004 , 08:40 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
I use it somewhat too. Here is how I do it.

If polygons:
UV-map it.
Assign a file texture in some slot (color, probably).
In rendering menuset, texture -> 3d paint tool options.
Select what attribute to paint in file texture. Set up image options and save it.
Start painting. Save when done. The files can be found in projectdir/3DPaintTextures/filename/ .


Hope it helps.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 5 16-01-2004 , 09:01 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
Thanks, Bjorn. I will try that.

# 6 16-01-2004 , 11:20 PM
james_s's Avatar
Subscriber
Join Date: Jan 2004
Location: Connecticut
Posts: 65
Try out the Cyclops texturing tut. The initial texturing is done with the Paint tools, then the texture is exported to Photoshop. Texture adjustment, bump, and specular mapping are all done in Photoshop, then it's all brought back into Maya and applied to the model.

# 7 16-01-2004 , 11:24 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
You read my mind, James. user added image Thanks.

# 8 17-01-2004 , 01:43 AM
james_s's Avatar
Subscriber
Join Date: Jan 2004
Location: Connecticut
Posts: 65
No problem. It's nice to be able to point someone in the right direction even when I'm totally lost... user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads