Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-11-2013 , 03:52 AM
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Join Date: Feb 2013
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How to change a bump map into a displacement map

Hi, I am trying to change a texture map on a fish model. It is currently a bump map...I want to change it to a displacement map, to make it look more realistic

could someone tell me how to do that. Hope this doesn't sound like to "Newbie" a questionuser added image

PS. I am using Maya 2013

# 2 19-11-2013 , 04:15 PM
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put the bump map in the displacement map slot of the shading group, add a mental ray sub div approximation node if necessary and you're done.


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# 3 19-11-2013 , 09:00 PM
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Hey, Thanks.

put the bump map in the displacement map slot of the shading group, add a mental ray sub div approximation node if necessary and you're done.

Cool, I shall give it a try....Thanksuser added image

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