for example, if i bake ao with 512 pixels and about 128 rays i get a nice texture image, with the right name, and it creates a new lambert for me with the AO linked, this lambert is connected to the object. All good. But once i try to do the same process with 4k pixels instead of 512 and about 1k rays i get to wait about 3 hours and all i get is a black image/part of texture baked/no texture at all/an odd image file, it doesnt create a new lambert with the ao assigned to it etc. its just messing with me. i dont know how to create this high definition AO that im looking for ....
![Frown user added image](images2/smilies/frown.png)
![Frown user added image](images2/smilies/frown.png)
![Frown user added image](images2/smilies/frown.png)
![Frown user added image](images2/smilies/frown.png)
Im doing Batch bake (mental ray) btw.
any suggestions?
thanks - skalman
![user added image](https://i60.tinypic.com/2sb69ex.jpg)