Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-03-2014 , 10:21 PM
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Join Date: Mar 2014
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Painteffect cherrytree is so bright

hello guys

i start using paint effect in maya by create a Cherrytree
then i convert the thing into a polygon so that it can be seen in mental ray rendering mode

after it is convert i press render in mental ray mode and it is taking timing. At first when it start to be getting shape it looks good the branch the leafs the light was good but then when it finish rendering the tree glow so bright i can't even see the leaf can only see growing light in the middle of the tree. I didn't create any light by the way. Look likes it only happen with the cherry tree

Does anyone know how to fix this problem?

also any link to a teaching of rendering and lighting for realistic tree would be very great thx.

# 2 13-03-2014 , 12:38 AM
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Any screenshots?


- Genny
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# 3 13-03-2014 , 07:37 AM
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user added image

This is the one in the rendering progress . it is getting shape and look good

user added image

This one is the final rendered . We can see that the tree is too bright

# 4 13-03-2014 , 07:48 AM
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Join Date: Jul 2012
Posts: 112
Hello,

my first guess is, that it might be a question of the gamma correction. You have a light in the scene, otherwise you would not see anything.
I recommend to connect all textures for the leaves etc. with the gamma correction node and adjust to level 0.45 for all (1/2.2). It could held to bring the brightness down.

But you should help us with a screenshot ;-)

# 5 13-03-2014 , 07:50 AM
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Regarding the link, there is a great tutorial at SIMPLY MAYA for outside environment esp. for trees and grass. It will make you perfect in it :-)

# 6 19-03-2014 , 12:52 PM
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Join Date: Jul 2012
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Did it work???
Would like to see the pictures ;-)

# 7 23-08-2014 , 08:51 AM
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gramma's not working

Hey husbyhogan.
I did what you suggests but it didn't work. Here's image. Please help me

https://upanh.in/zRh

# 8 23-08-2014 , 09:30 PM
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That's actually shader glow and it's an effect added after the render is complete. In the material's attribute editor, under "special effects" turn down/off the glow intensity.


- Genny
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# 9 24-08-2014 , 07:10 AM
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user added image it worked. Thanks so much Gen. Love you

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