1)Blend all the shapes to a buffer. (A copy of the main mesh)Hey all,
I had completed a model, rigged, attached smooth skin, and painted the weights. I had duplicated the mesh and kept only the head. I then imported it into Zbrush, not through GoZ but exported selection in Maya. In Zbrush, I sculpted away at the shapes for my blends, and then when done, clicked on the export all in the blendshapes for maya plugin.
I had the scene file opened that the original head mesh came from, my working file, and the blendshapes came through great as well as the blendshape window, everything works great on the head that appeared, floating in space, however, how do I attach this head blendshape to the original mesh so that it affects my main, rigged model?
Below is the file link....forgive the crude rig.
https://www.dropbox.com/s/4onhdb3ljd...ndshapeTEST.mb