Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-06-2014 , 03:46 AM
Registered User
Join Date: May 2014
Posts: 6

Problem renaming material in attribute editor

Hi all, I have a problem renaming the material I assigned to the body of this soldier. I chose "checker" as the pattern for the material and renamed it "checker_pattern", but the attribute editor automatically added a number after the new name, as you can see in the attached picture. What can I do to fix it?
Many thanksuser added image

Attached Thumbnails
# 2 18-06-2014 , 05:20 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
It means that there is already a node with the name "checker_pattern" and even a "checker_pattern4". Choose a unique name.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 18-06-2014 , 04:22 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
If you open up the hypershade and go to the texture tab (I suspect) you will probably see the other checker patterns listed there. You can delete them if you know you don't need them or do Edit > Delete unused nodes.

# 4 19-06-2014 , 02:57 AM
Registered User
Join Date: May 2014
Posts: 6
Thanks a lot for the reply above. I appreciate your help.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads