Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Figured it out. I selected the sphere and just planar mapped the whole thing and that got rid of the black spots. So it was due to the fact that my uv's weren't attached creating the sharp falloff on the uv border edges
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