Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-11-2014 , 09:50 AM
Registered User
Join Date: Nov 2014
Posts: 1

UV's Stretching

I'm new to Maya and for some reason unlike with my other models, when I move my UV's that I've created based on camera view, with this one it pulls the other bits of the UVs with them. I noticed it was doing something similar when modelling but I worked around it, so there has to be some kind of relative shift setting I've got enabled.

It averages the vertices around the one I'm moving, so if I move one the 3 its connected to shift to compensate for it's movement and it's making placing UVs impossible. As seen in the screenshot.

https://i.imgur.com/WqtskOE.png

As you can see in the bottom left, when I move 1 UV it drags EVERYTHING along with it and cutting does absolutely nothing.

K, it's sorted. I had soft selection turned on. To turn it off, press B


Last edited by mother01; 13-11-2014 at 09:55 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads