Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-12-2014 , 08:15 AM
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Triple switch node question

Hi all

Is there any way to connect a triple switch node directly into an MIA MAT?
Doesn't work for me, I get a " tripleShadingSwitch1 is not connected to a shading group, unable to add surfaces //", although it seems to work fine with standard maya materials.

Any Ideas???

# 2 20-12-2014 , 10:44 AM
ben hobden's Avatar
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I've never used a triple switch node before....
Where are you trying to connect it?

could it be connected to a surface shader on the way in?
Or the out value/colour etc of the surface shader then be connected to wherever?




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