Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 22-02-2015 , 06:12 AM
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modelling help


# 2 22-02-2015 , 06:45 AM
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It appears to be a fairly easy thing if you start from the top shape then make one extrusion down for then thickness. The extrude out the loop at the middle. The tricky part is whether you want to physically model the openings. For this you night want to consider taking the base shape into zbrush and sculpting them. Building the geometry for them is not impossible but seems to be going out of style.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 22-02-2015 , 08:03 AM
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# 4 22-02-2015 , 08:54 AM
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okay I went old school and just modeled the geo. I used quad draw and started with the holes (not shown - I forgot to grab a screen shot). Go here for screen shots ...

https://imgur.com/a/67OiN

The I filled the gaps between the holes, offset the hole polys, added a couple edge loops to hold the corners and delete the hole polygons. I only built half as the model is mostly symmetric (Image 1).

Then I mirrored the to get the top shap (Image 2).

Then I added a non-linear bend deformer and scaled to correct for the loss in width from the bend. (Image 3) (I also extruded the inside of the holes to give a little thickness.

Then I extruded the outer edges to get the top thickness (Image 4).

Then I added a couple edges to tighten some to the corners (Images 5 and 6).

From here it is just a simple process of extruding to build the remainder of the model.

Hope this helps.

Rick M.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 5 22-02-2015 , 09:54 AM
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Wow, thx your job! user added image
I try it afternoon.

I made something....not god, not bad, but it looks better, than in morning user added image
This, with your solution....i think it will be good.

https://abload.de/img/untitled-2bxjy9.jpg

user added image

# 6 22-02-2015 , 03:20 PM
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I was bored so I completed the modeling. I only spent a short time and there could be some additional shaping. But for the most part it matches pretty well.

https://imgur.com/a/67OiN

Is this for some kind of school project?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 22-02-2015 at 05:07 PM.
# 7 22-02-2015 , 07:59 PM
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Nice work, grt! user added image

I can't make it...yet.
The body is ok, but the top is not good.
https://abload.de/img/untitled-2i4sq4.jpg

I draw the top in illustrator, and then create a poly. I like it...but I can't it bevel.

How did you make it this details? (the side edges, and the bevels)
https://abload.de/img/untitled-3d3s5e.jpg

No, it isn't a school project. (I'm 35) user added image
I practice to use the Maya and I think this is a good test model. Now I think, this is to hard to me, but I will make it...I must user added image

# 8 22-02-2015 , 08:10 PM
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No, it isn't a school project. (I'm 35)

Never too old to go back to school!


Sampson
# 9 23-02-2015 , 12:09 AM
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I cleaned the model some more and smoothed some of the edge to better match the original. It might need a tiny bit more cleanup but then again I always think there is more that can be done (smile).

https://imgur.com/a/67OiN

Because this is not for a student project here is a link to the model file so you can examine the topology.

https://dl.dropboxusercontent.com/u/...215_Gis80s.rar

I hope this helps and keep working at it.

-Rick M

Regarding your question about the small offset. As I said I started by drawing all the openings using quad draw. To create the offset I then just extruded with a small offset value and then delete the faces the will be the openings. Then using quad draw I fill in the gaps between the opening (image 2). Once I had the regions with the openings created I combined the top and bottom region then using quad draw and regular extrusions I completed half the top face. Then remember to add the bend using the non-linear bend deformer and continues extruding edges and faces to complete the model.

user added image user added image


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 23-02-2015 at 12:37 AM.
# 10 24-02-2015 , 08:49 AM
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