Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-05-2016 , 09:37 PM
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Join Date: Oct 2015
Posts: 13

Render different than baked texture

Hi there I recently stumbled over some new issue I cannot seem to fix by myself. I hope that somebody can give me a hint what I am doing wrong here. Id really appreciate it.
The problem:
There are two lightsources (area lights with mia_portal light shader. GI and FG is on in the render. Photons are casted well.

My render looks fine: see here https://gyazo.com/ee2608175aec56539a7e2f964b8559d7

but when I use the batch bake function in maya i get this texture baked out :/ https://gyazo.com/7b6e97dba84813e0e9ec0dfa724575f1

Why does the baked texture have this green tint? user added imageuser added image

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