Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm writing a script that automatically prevents bones from being selected when I'm trying to modify control vertices on a curve.
When I'm trying to select control vertices, Maya has a persistent problem of selecting bones and jumping out of component mode when any bones are in the selection. Very annoying!
I'm stuck on the implementation though, largely because I can't find out the coding equivalent for the "select joint objects" toggle button in the Maya UI. You'd think because it's in the UI that there'd be some semblance of how to do this by seeing script editor output, but alas nothing.
I have an alternate idea of looking for joints in the scene and then temporarily sticking all the joints in the scene in a displayLayer. But I come up short trying to set the layer to reference ("R")... the script editor does not show an explicit means of doing this either.
Also Google turns up nothing for coding guidance on either solution.
So I'm hoping the SimplyMaya community can help me out by pointing out any commands that can either set a displayLayer to reference, or to toggle the "select joint objects" button through code.
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