I'm just getting into toon shading for models. Up until now I've been using regular colors which have been working just fine, but as soon as I attempt to use my own drawn textures the shader shows up as black in Maya. Once it renders it shows up fine, but it's difficult to light a scene when a character looks completely black. Would anyone happen to know why this is happening?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off