Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-03-2003 , 01:48 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709

2 UK MAYA JOB OPENINGS...

From a mass email on another list:
------------------

Hello everyone,
We`re looking to hire a couple of experienced maya animators in the next few weeks if anyone`s looking for a change of scenery.

The Hive is an effects and animation facility in Soho working mainly in high-end commercials, broadcast, and promos.( www.hive3d.com ) We`ve got 10 maya seats and 6 lightwave, as well as a design team and a flame suite, and we`re after two people with all-round skills who can take on a job and run
it from conception to completion, whether the job is a ten second channel ident, or 3 minutes of BBC Science Documentary (both are current jobs).

Oh - our office is above a pub as well, if that helps.
Drop me a line if you`re interested.
dave

dave child
head of 3d
hive animation
0207 565 1000
paulb@hive3d.com Care of, DAVE CHILD
-----------------------------


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 2 27-03-2003 , 01:54 AM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
One of the guys from the Hive came in and did a talk / presentation when i was at uni. Seemed a pretty cool place to work from what I remember.. so much so that one of our lecturers mysteriously dissapeared a week after the talk as he got offered a job there (sneaky).
If i had somthing vaguly resembling a reel I'd certainly apply user added image

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