Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-04-2003 , 05:36 PM
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Mobile phone

Hi,

Just made this Nokia 3210 mobile phone. All comments/crits welcome, let me know what you think user added image will texture it soon, just wondering the best way to make up the textures.


cheers,

James

# 2 06-04-2003 , 11:46 PM
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Do you have an original picture to compare to?


mahalo,

Myk

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# 3 07-04-2003 , 11:53 AM
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originals

yep, i have some reference photos (did you want to see them?)

# 4 07-04-2003 , 10:47 PM
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yeah james do that... it will help to give everyone here to give you some good visual feedback...:d
ciao

# 5 08-04-2003 , 04:38 PM
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here's the reference pics:

# 6 08-04-2003 , 04:40 PM
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side view:

# 7 09-04-2003 , 05:53 AM
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oh! the good old 3210....

# 8 09-04-2003 , 12:33 PM
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Doenst seem lik eyou made a spot for the screen, or did you plan to have that as just a texture?


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# 9 10-04-2003 , 04:29 PM
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I think you should tweak the top part....cause if u see in the pic its seamless....

# 10 11-04-2003 , 06:26 AM
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The model looks like CLAY! is it just the picture or is there alot of weird breakup all over it?



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# 11 11-04-2003 , 06:30 AM
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is it just me?



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# 12 11-04-2003 , 08:28 AM
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Hi,

thanks for the responses user added image

yes i know the good old 3210 is probly not a terribly exciting object to model hehe user added image

Well partly the reason i decided to make it was that I wanted to try out a way of making the seams where the edges of the different plastic/metal parts fix together. Kindof practicing really, for making these kind of seams/edges that you get on cars/bikes etc. and other man-made objects with visible component parts. So I basically tried extruding it, which has a weird effect in places!

Orignally I was going to make it for 3d web viewing application, but decided to model it all, rather than texture . So I was also wondering if anyone knew a good way of baking the textures on? (i think that's the right term)
Then i could have two versions high, and low poly. (twisteddragon33: was going to try out the texture of it first to see if it looked any good)

Vectorman: I think you're right it definately looks like clay! user added image I think the problem I had with it was trying to extrude on a curve, which sometimes made a weird result (though useful to remember if I ever want to make objects that look like clay)

I don't know if I'm going about making the seams the right way? any ideas?

cheers,

James

# 13 11-04-2003 , 04:42 PM
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Yah you gotta teach me to make some clay! wOOt



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