Lol, after watching -again- a few more times the trailer, and playing around playback controls with my brother, we noticed several curious things I would like for you guys to watch for.
Some of you VFX veterans might have already noticed them.
They´re more or less related to compositing, specially faces.
In the "BURLY BRAWL" (esc vfx code-name for the big agent smith vs. neo fight)
go frame-by-fame, and yuo can see some of the agent smiths faces are other people!
Also, frame-by-frame through the trinity motorcycle sequence, and you can see that some of the cars (most are cg) look at the wheels.
They arent FULLY on the ground plane! hehe...
Pic follows:
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
Izzy you were right about those shots.
Do not mess with the agent-totally-smashing-the-car-to-pieces one though. I happen to like the way they edited that one in the trailer. :p
In any case, here are some more examples. In the Trinity bike shots, look at the composite of her foot in the shot. Really strange, I don´t wonder though, as the lighting itself in that particular point must be very difficult to achieve -having the shadow of the wall there-.
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