Hi all - Can someone please tell me why my texture map looks
like this attachment?
Renders OK, but I need it to look clean in Hardware Texturing
display, so I can model 3D around certain texture elements.
I find textures display just fine when you just slap them on in
Hypershade, but as soon as you adjust the 2D Texture Placement
parameters to tweak where it falls, it goes like this attachment.
Don't know anything about 2D placements, but have you thought about not using one and mapping with your UV's? It's fairly easy to modify UV's. I'll fiddle around with 2D placements now and see if I can't figure out something for you though before someone else posts.
ok, right-click your object. Choose Material>Material Attributes. This will bring up the attribute window for your shader. Under the "hardware texturing" tab is "texture resolution." Switch this to a higher level, then press close to exit the window.
It displays better, but do you know the "Fix Texture Warp"
button in the Attribute Editor of the object? Ive checked that
so that the texture doesnt warp and bend in the render.
EG - If you apply a texture and it looks all pinched at certain
areas (like where NURB isoparms gather close together) you
can check the "Fix Texture Warp" button and it seems to smooth
the placement out, evenly across the surface.
All good and well, but I still cant get the Hardware Display to show
exactly the texture placement that the Renderer will show.
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