Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-06-2003 , 11:43 PM
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Texture Map Display...

Hi all - Can someone please tell me why my texture map looks
like this attachment?

Renders OK, but I need it to look clean in Hardware Texturing
display, so I can model 3D around certain texture elements.

I find textures display just fine when you just slap them on in
Hypershade, but as soon as you adjust the 2D Texture Placement
parameters to tweak where it falls, it goes like this attachment.

Can anyone help?

Daniel

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# 2 10-06-2003 , 12:03 AM
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Don't know anything about 2D placements, but have you thought about not using one and mapping with your UV's? It's fairly easy to modify UV's. I'll fiddle around with 2D placements now and see if I can't figure out something for you though before someone else posts.

# 3 10-06-2003 , 12:07 AM
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Bear in mind this is NURBS geometry.

Cant say Im familiar at all with the UV method of mapping,
but anything that helps would be appreciated.

Daniel

# 4 10-06-2003 , 12:10 AM
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ok, right-click your object. Choose Material>Material Attributes. This will bring up the attribute window for your shader. Under the "hardware texturing" tab is "texture resolution." Switch this to a higher level, then press close to exit the window.

# 5 10-06-2003 , 12:24 AM
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Hey thanks, Darkware.

Thats ALMOST got it.

It displays better, but do you know the "Fix Texture Warp"
button in the Attribute Editor of the object? Ive checked that
so that the texture doesnt warp and bend in the render.

EG - If you apply a texture and it looks all pinched at certain
areas (like where NURB isoparms gather close together) you
can check the "Fix Texture Warp" button and it seems to smooth
the placement out, evenly across the surface.

All good and well, but I still cant get the Hardware Display to show
exactly the texture placement that the Renderer will show.

Is this possible?

Daniel

# 6 10-06-2003 , 12:32 AM
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To better explain...

Compare the Hardware Display (above)

to the Render (below)

How do I display exactly what will render?


Dan

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