Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 16-07-2003 , 08:26 PM
Registered User
Join Date: Jun 2003
Location: germany, koeln
Posts: 36

dxf to maya

question
i want to model a small building at basis of a dwg- file. the autocad .dwg file contains only 2d drawings.
is there someone has made experience with this workflow and can tell me some tipps?
i have tried to import this as .dxf file, but the result was quite rudimentary. how do i tread the units?

# 2 17-07-2003 , 07:44 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
you should know that the import will be no better than the original DWG file. This means : When people are making 2D cad drawings they tend to have a lot of linies on top of eacother, so you will need to attach alot of lines.

Try this :

export to IGES
export to dxf
export to AI
export to EPS

import the file to maya, and see which one gives the best result.

Usually IGES and EPS is the best result, but in some cases DXF can be better. It all depends on the original AutoCad geometry/lines.

You may need to rebuild your curves in Maya, since autocad dont export the curves as nurbs degree 3 or 5, but usually the curves will be in degree 1, so an arc may look like a straight line. so rebuild and redraw curves that is not looking right.

Good luck and I hope this gives a few pointers to get you going.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads