if you have unlimited (i think it is not in complete) you can try the round tool which rounds edges and corners. but i guess you would have found that tool by now, so may i tease you a bit with the documentation:Originally posted by microman01
ok i have a cube...i can round edges with the bevel tool but how in the world do i round a corner??
thanx for the help
microman01
your usage of bevel for the edges indicated to me it was nurbs - did not know bevel works for poly as wellOriginally posted by microman01
oops i sould have specified that i whant to round the corners on a polygon cube not a nurbs
sorry
thats a good idea never thought of thats...i'll have to try itOriginally posted by BabyDuck
for a poly cube - you just selct the faces around the edges and smooth them. that should do the trick. but subdivide the cube first, so each side have maybe more faces ...
microman did try to make it with bevel (even when i first thought he meant the nurbs bevel). but bevel has one big disadvantage, it does not do corners. in the attached picture you will see what i mean - left is the smothed cube, and right the beveled cube. the corner might look good, but have a look on the siluette - it is far form beeing a round corner. oh and of course the smothed cube has a higher mesh. but that does not matter if you want to have good looks, right?Originally posted by dragonfx
wonder if noone has noticed the
Edit polys>bevel command...
it comes from factory since maya 4 and you can download it from alias for older versions... it rounds edges... cool...
sure you do that then - if you have the time to do the splits. there is always more than one method to do something.Originally posted by dragonfx
to deal with corners
polysplit an x in the center move the center vertex to a suitable positon then smooth just the faces of the corner
1 X spit... totaling 7 clicks... not a lot of time spent...Originally posted by BabyDuck
sure you do that then - if you have the time to do the splits. there is always more than one method to do something.