Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-08-2003 , 07:11 AM
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Join Date: Feb 2003
Location: Austria - St. Pölten
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Need suggestions

Hello friends !

I´m modelling on my airplane - well, as reference object I took some old propellerplane like a spitfire.

Now I want to model more details, and I want to know how I can make grooves and rivets on the surface ?

Which possibilites can you give me ?
Every little suggestion is welcome.

Here a image from a photo, where you can see the grooves.

user added image

thank you friends,
bernhard


contact me via MSN: rieder@utanet.at
# 2 16-08-2003 , 10:14 PM
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Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
If you really wanted to, I guess you could model all the grooves, but NURBS really work a lot better when you model the overall shape with them and then use displacemnt/bump mapping to add in all the little details. if you really were obsessive you could model the grooves, but there would really be no point in modelling a detail so small as rivits- just bump map.

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