That would make a lot of Sense if I knew what the heck your were talking bout LoL ,, at this point Ill have to redo it in nerbs cause I still suck at thisOriginally posted by Darkware
Fur on an object is determined by the uv layout if I remember correctly. All UV's must be in the zero to one range.
Ok CooL,,, I did a furbie the same way to put a face panel on so fur wouldnt come out.. things are starting to click.. ThanksOriginally posted by Darkware
Also, another way to get bald spots is to take the uv's and move them out of the zero to one range. This may create some distortion in the texture, but should be seemless if you do it right. Note that you must relay the uv's or somehow disconnect them from the rest of the uv mesh in order to move them and achieve the desired effect.
Although I have never dealt with the paint fur attributes stuff, it sounds easier than what I just explained.
Heres a link to myOriginally posted by GreenGoblin
R-Tillery,
can you show what you have made? i'm curious about it.
i just bought a book of maya and now i'm starting to see if i get the hang of it