![Smile user added image](images2/smilies/smile.png)
well, i tried the vector renderer in maya, fine results, as long as its only single-colored, more colors result in STRAANGE highligts.
I tested it with a simple nurbs sphere, same result, i tesselated it very high, same result, different material, different lighting, same result
![Frown user added image](images2/smilies/frown.png)
See Picture, left is vector, right is software rendering, standard lighting, standard material
![Frown user added image](images2/smilies/frown.png)