This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm going to give car modeling a whirl, and being my first, I decided to go with something that I always thought was cool, but not overwhelming in shapes and details. Maybe if I win that lottery someday, I'll actually get to own one So the McLaren LM is the subject and we'll see how it goes (this is also my first experiment in modeling an industrial object though box modeling). Its being made in maya 4.5.
Here's a ref pic of the real beauty :
So far I've gotten the basic overall shape roughed out and I think at this point I'll start cutting in the more specific aspects of each panel. here's a pic of the completed rough wire:
I'm using suurlands blueprints, but its missing the rear view and the views don't match up too well unfortunately. If anyone knows of great reference sites for this car, please let me know. I would be greatly indebted! And of course, comments or critiques are most welcome.
Here's a bit of an update to the McLaren model. Box modeling is a wierd beast and is really a puzzle on how to maintain quads and still get the shape you want. Anyways, I've been cutting in the detail on the front end and I'm just starting on the headlights. Still a few bumps to smooth out, but coming along (slowly).
Constant fiddling with what edges to use is driving me nuts. After this is done, then on to the midsection
BTW I'm a noob here, and I was wondering? are they NURBS? or Poly Faces? They really look like Poly faces... If so did you control the amount by using a Smooth Proxy??? or how? Sorry if i'm being too nosey but want to try a viewplane model next...
Regards Scraggy
Last edited by Scraggy_Dogg; 16-09-2003 at 09:44 PM.
This model is smoothed poly faces. I'm not using smooth proxy cause I find it to be a pain in the a$$. So I just model away and occasionally smooth to check it out, then undo. But in hindsight I realize that this particular car might have lent itself well to NURBS instead of poly modeling. oh well, I started it now so I'll run with it.
I've finished off the roof intake(s) and the back windshields (more or less). I'll have to put some intake ports on the bottoms of the glass. Ignore the small squigglies cause the two halfs aren't attached yet. Now its time to start figuring out the back end and seal the deal for the overall outer body.
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