Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-12-2003 , 05:11 AM
Registered User
Join Date: Aug 2003
Location: Oregon
Posts: 55

mclaren F1LM 1995

Here's some pictures of my most recent project, wrapping it up to do some wallpapers and other artwork. I really enjoyed making it, even though its a car thats done alot user added image modeled and rendered in Maya 4.5.

mclaren F1LM, 1995

user added image

user added image


My Gallery of Previous Work
# 2 23-12-2003 , 05:43 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Pretty! The glass shaders could use some tweaking though. Maybe put it in a nice environment and play with some raytraced reflections and refractions?


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 23-12-2003 , 05:51 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Nice!!!! Im not much of a tech modeler but thats really nice...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 23-12-2003 , 06:17 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Very nice, but i hate the car. but still excellent model(should have stuck with a mclarenf1, they are better), but it does look nice.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 5 23-12-2003 , 07:40 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
really good job. like the detail on the brakes..

# 6 27-12-2003 , 11:50 AM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Excellent work! Nice modelling it looks really good man keep it up!



-------------------------------------------
# 7 30-12-2003 , 03:42 AM
Chipper's Avatar
Subscriber
Join Date: Jan 2003
Location: U.K.
Posts: 136
looks awesome...!!


"Hear That Thunder"!!
# 8 06-01-2004 , 02:18 AM
Registered User
Join Date: Aug 2003
Location: Oregon
Posts: 55
I did a bunch of tweaking to the paint shader and its reflections after I got quite a few comments concerning it. I think I'll make some sponser decals to replicate the FINA and GULF motorsport cars (for a variation on a theme). Anyways, Let me know what you think user added image

user added image

user added image


My Gallery of Previous Work
# 9 06-01-2004 , 05:32 AM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
i think "*drools*"

# 10 07-01-2004 , 05:59 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
i think its a wee bit too shiny


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 11 07-01-2004 , 06:07 AM
Registered User
Join Date: Aug 2003
Location: Oregon
Posts: 55
it depends on what source imagery you want to go off of user added image In general you're right, but I consider this the showroom paint job. see a variant below

user added image


My Gallery of Previous Work
# 12 07-01-2004 , 08:04 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
I think its pretty dead on..
great work.. will ask you for help on cars.. LOL
I meen really great work.

only thing I do see is the pavemnt you have it on isn't that good..it starts to suck when compared to the model... I would put it on a wight flore.. maybe a little shine.. or I would use a dispalcemtn map on the flore.. if there is any bumpyness to it.. using a bump at that angle for that much will just look bad.. just IMO..

# 13 07-01-2004 , 01:30 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Looks cool, I just wanted to ask why the wheels look so diffuse and thus arent reflecting anything. You need to change the material on the wheels so that it picks up the environment (like the rest of the car). That's the only thing that really stands out for me.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 14 07-01-2004 , 08:23 PM
Registered User
Join Date: Aug 2003
Location: Oregon
Posts: 55
You're right Pony, about the floor needing a bit of work. I like your idea of using a displacement map (its currently using bump). It's probably a better way to go. I'll give it a try!

Pure_morning, I'm not sure why the rims are that way, but that how they are on the original as well. These particular OZ racing rims (from the evolution series) are very rough and don't sharply reflect. All of the highlights are specular-like so, I know it does seem a bit odd, I decided I didn't want to take too much artistic license user added image interestingly factoid though, current OZ rims are very shiny and chrome like, so they've changed the design since '95


My Gallery of Previous Work
# 15 08-01-2004 , 12:03 PM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
tires need less diffusion. AMAZING MODELING!!! YOU are GOD.

You are worthy of my pavement texture. I got it from a great texture library, and modified it (heavily) for tiling, its pretty highres and will repeat a few times before its obvious.

Send me an email and i will email it to you (it is too large to post here, i tried)

mrcoolbp@phreaker.net



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads