This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Concept #1: Action Environment.
Genre: First Person Shooter (fps)
Hopefully I will be able to get started tonight.
And I'm just going to stick some information from Mike's first post on this post for easy reference in the future.....
1) Final textures must be no larger than 512x512
2) Characters are limited to 1 512x512 texture for the body, and 1 256x256 for the head
3) no limit for environments, but the average is around 10 512s or so
4) textures: 512x512, 256x256, 128x128, 64x64, 32x32, 16x16
5) use 1 unit = 1 foot
6) Environments would be approximately 50,000 triangles.
7) Characters approximately 1500.
Remember though, that as doing Concept #1, any characters you decide to do won't be a part of your entry. Not that you were planning on it, but just wanted to make sure.
Ah yes. I don't know why I stuck the character information in there. I don't like modeling characters, which is why I chose the Action Environment in the first place. I'm more into structures you see. Glad to see you're on your toes though, Mike.
Yeah, the game engine will create the "area." The level editor gives the level designers control over terrain, such as elevation and such. So, they make the terrain, and you make the objects they place on the terrain.
A little different from the normal solo artist, making everything and anything for his personal project, but hence the use of a team.
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