Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-09-2003 , 04:35 AM
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September Challenge - Chris_H


# 2 08-09-2003 , 04:48 AM
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Looking good so far!


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izzylong.com
# 3 08-09-2003 , 05:49 AM
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cheers


# 4 08-09-2003 , 06:10 AM
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That's impressive looking already!

# 5 08-09-2003 , 11:42 AM
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Nice progress so far. Keep up the good work.

# 6 08-09-2003 , 01:56 PM
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Excellent start. Really great concept too. Nice stuff.

# 7 08-09-2003 , 03:00 PM
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Thanks to all for the kind words and encouragement.
Can't wait to get back to work on this,
Really enjoying getting back into Maya user added image

# 8 08-09-2003 , 03:20 PM
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Just a suggestion: maybe broaden the waist line a bit to minimize the hip curve, 'cause that's the only thing right now that looks a bit feminum.... and that should make it more manly. user added image

# 9 08-09-2003 , 03:28 PM
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looks pretty clean to me so far user added image. Keep up the great work! Cant wait to see this thing textured :thumbsup:


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 10 08-09-2003 , 03:35 PM
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Thanks for the feedback HappyLemon.
I'll try that later and see how it looks.

# 11 09-09-2003 , 05:03 AM
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update


# 12 09-09-2003 , 05:51 AM
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That is one mean looking brother! Are you sure you're a newbie?user added image

# 13 09-09-2003 , 02:58 PM
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Glad you like it HappyLemon.

I've just finished two years at college studying animation.
But the course wasn't anything to write home about,
very poor infact. So I've just been teaching myself for
the past two years.

I'm determined to get a job in CG, probably games which is why
I'm so into this challenge. All my previous stuff was made using
nurbs and Subdiv. So I'm desperate to get some game material
into my showreel.

# 14 09-09-2003 , 03:05 PM
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I know you're going to optimize it still, but just an FYI, there are quite a number of polys at the armpits that you'll want to get rid of eventually.

# 15 09-09-2003 , 03:47 PM
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Thanks for the input mtmckinley.

I'd been wondering weather to get rid of those polys.
I would like to ask you for advice after I've optimised
the model, as to if I've got enough/ to little polys at
places like the joints. Just to make sure it's optimised
for animation.

Want to get this right before I start arranging the uv's.

Thanks again,

Chris

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