This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Don't know of any off-hand, but I would recommend reading the F1 files. Look at what cloth can do, see how they achieve different effects, then try to imitate that effect on your own. If you run into a problem, you can always post your question on the forum here at SM and will probably receice a speedy reply.
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