Hey, don't be too hard on him! His monster beats the pants off my first Maya model! These suggestions are all very true, but they are the sort of things you only start to look for when you've had a bit more experience.Originally posted by Pure_Morning
The different parts dont seem to fit together at the joins, they look like separate objects the best exampe of this is between the neck and the torso, you need to think about animals in real life look e.g maybe a tortoise or something like that. The other area that stands out is the eyes not looking like a part of the head. You could bulge the skn area out over the teeth think of how it looks on a crocodile for example.
and how do you expect somebody to notice these things if nobody tells him?? he wasnt that hard and that's called constructive crit. so I dont think Pure_morning was trying to be mean or somethingOriginally posted by -<{ JB }>-
[B]Hey, don't be too hard on him! .......... they are the sort of things you only start to look for when you've had a bit more experience.B]
I know that Pure_Morning wasn't trying to be mean or anything. I was just pointing out that I don't think the constructive critisism was as helpfull as it would have been if powernemo had already had a bit more experience. I totally agree with Pure_Morning's observations (they're the sort critisisms I like people to point out to me on my own models), but I don't think that someone at this stage of learning should be terribly concerned with such fine techniques and details if they are still getting their head around some of the concepts in Maya.Originally posted by Emo
and how do you expect somebody to notice these things if nobody tells him?? he wasnt that hard and that's called constructive crit. so I dont think Pure_morning was trying to be mean or something
It's all cool. If no one was constructive then there'd be no point to this site .Originally posted by Pure_Morning
Anyways no point in getting everyone riled up so if I was too harsh I'm sorry i just wanted to be constructive