need some help with projections
Hi,
I'm trying to apply some texture to this mug I just modeled. I have a layered shader asigned to the surface. On the lower layer I have a blinn material for all the white stuff. On the upper layer I have a planar projection for the Cobra. This projection has a file texture attached to it (that's the red cobra file of course), and a 3D placement node (or whatever you call those "place3dTexture"). I moved it arround to fit the place where I wanted the cobra to be on the cup, and from the outside it looks just the way I want it, but then when I looked inside I realized that the projection also afects the inside wall of the cup (I noticed it bc I saw its reflection on the other side of the cup).
Now, I figured I could just reduce the depth for the projection or something to prevent it from going as far as the inner wall. But I can't do that because the surface is curved, so if I change the z axis for the projection in any way it would either but the picture in the middle or at both sides. I thought of using cylindrical projection intead of planar, but I don't think that would work either, what I would need is a semi-circle projection.
Any ideas???
Here are some images,
Thanks for your help.
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