Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I know there's been a small spate of tanks recently but I thought I'd throw my hat into the ring.
Been Modelling this since thursday (On and off cause of work). BUt here's what I got so far.
One part I really need to fix is the side panels they are too boxy and have no detail in them so I will be sorting that asap. Tracks are temporary and the render was done at 1am after a 12 hour shift at work so go easy on that
Good overall shape, especially the turret. Very nice commanders hatch. Work needed on those armor plates, but youre already on that. Looks alot cleaner than mine. (35k faces isn't much for a high detail object )
thanks for the comments, it's up to 50k now fredriksson I dont have a pic with me right now but hopefully I will have some playblasts tomorrow of the track animation (I got tired of modelling for now).
Cool overall shape. I could look at tanks all day and not get bored. I too forward to seeing it detailed out. I am going to sound like a broken record but put chamfers on those corners.