Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
1: I have made previous models with the mouth "sealed" but now I am working on a project that requires my charictor to be able to talk... so I need...
Thread by: fire_master Subscribe
Views: 2,298
fire_master 18-12-2003|01:18 PM
Replies: 6
Views: 2,298
Hi After rigging my character, I went to rotate the shoulder joint down to put the arm by the characters side and noticed that the visual rotation...
Thread by: daveatpressac Subscribe
Views: 1,451
daveatpressac 18-12-2003|09:20 AM
Replies: 1
Views: 1,451
This character with skeleton and with all controllers (included sneak-walk animation, keyframe) (for Maya 4.0. or higher, with Maya 5 controllers...
Thread by: pal Subscribe
Views: 1,659
pal
by pal
16-12-2003|01:33 AM
Replies: 0
Views: 1,659
GreyFox
by GreyFox
12-12-2003|07:57 PM
Replies: 1
Views: 1,198
I am having trouble moving/rotating the hand... Here the hand is in position, i need to rotate it 90 degrees so its facing up.... ...
Thread by: capella62874 Subscribe
Views: 2,004
capella62874 11-12-2003|08:38 PM
Replies: 2
Views: 2,004
Hi, Thanks to everyone here for your help. Heres my newest issue. Please see screenshot http://louiseeaton.com/members.jpg The hand has...
Thread by: capella62874 Subscribe
Views: 3,573
capella62874 11-12-2003|01:14 AM
Replies: 10
Views: 3,573
I have gone through the manuals,documentation and help file that came with 5.0, but i can't figure out how to go between ik and fk. Can someone...
Thread by: kassun Subscribe
Views: 4,321
kassun
by 3djoe
10-12-2003|07:14 PM
Replies: 3
Views: 4,321
Hi, http://louiseeaton.com/rotations.jpg Please see screenshot. I know this is a basic question but I may be losing it and cannot seem...
Thread by: capella62874 Subscribe
Views: 3,299
capella62874 10-12-2003|12:08 AM
Replies: 4
Views: 3,299
is there a way to setup the neck of my T. rex so that I don't have to position him joint by joint or cv by cv? for instance, can I just place...
Thread by: PilotLtKettch Subscribe
Views: 2,178
PilotLtKettch 09-12-2003|09:49 AM
Replies: 5
Views: 2,178
Can you add blend shapes after you have your model bound to a rig?
Thread by: howardporter Subscribe
Views: 4,249
howardporter 08-12-2003|05:16 AM
Replies: 4
Views: 4,249
I'm creating the skeleton for a character I have made in Maya, but am having trouble getting IK to work on his arms. I made a skeleton for a model...
Thread by: JimmyC Subscribe
Views: 3,303
JimmyC 06-12-2003|07:18 PM
Replies: 4
Views: 3,303
Hi, I was trying to duplicate this model so that I could create blenshapes for the facial animation. But when I duplicated the model, I was...
Thread by: nspiratn Subscribe
Views: 1,728
nspiratn 03-12-2003|10:09 PM
Replies: 2
Views: 1,728
I have several legs and arms, each one being bound to a seperate skeleton with Rigid Bind. I get everything bound together and save my scene, then...
Thread by: Exdaix Subscribe
Views: 5,038
Exdaix
by Exdaix
02-12-2003|12:12 AM
Replies: 3
Views: 5,038
Hi everyone, Wondering if anybody has a clue as to what is going on here? I've been trying to set up a simple reverse foot setup in maya 5, i've...
Thread by: ade90054 Subscribe
Views: 1,936
ade90054 28-11-2003|02:53 PM
Replies: 1
Views: 1,936
HI all, Does anyone know the process of importing Mocap data and attaching it to a skeleton in Maya?
Thread by: stephen.h1 Subscribe
Views: 1,522
stephen.h1 23-11-2003|09:30 AM
Replies: 0
Views: 1,522
Does anyone know if there's a way to have the character riggs group nodes pivot point follow the character. :confused: I've grouped all the control...
Thread by: christobal Subscribe
Views: 6,917
christobal 21-11-2003|06:43 PM
Replies: 2
Views: 6,917
I need to add an object to a very precise already-made animation cycle. Is there any way to copy the cycle to the other object or maybe add the...
Thread by: isp_of_doom Subscribe
Views: 1,911
isp_of_doom 18-11-2003|06:46 AM
Replies: 3
Views: 1,911
Right, I have my animation and it all going great. The thing is that I want certain parts to go faster. Im sure someone as already asked this...
Thread by: Tim_LIVID Subscribe
Views: 1,759
Tim_LIVID
by Kurt
18-11-2003|06:06 AM
Replies: 4
Views: 1,759
Hey I want to rig the wings for a fairy that I am creating. I haven't created them yet, and I was hoping someone would be kind enough to give me...
Thread by: thebrianproject Subscribe
Views: 1,286
thebrianproject 17-11-2003|02:44 PM
Replies: 1
Views: 1,286
Does anyone have "normal" joint rotation limits that they give to a human arm using IK? I have set some that I think should work but I get strange...
Thread by: contrast Subscribe
Views: 2,097
contrast 13-11-2003|11:34 PM
Replies: 0
Views: 2,097
Hi! Just rigged my first character (hunanoid) and skinned it. I'v made a group node for everything to be able to move the character anywhere I...
Thread by: christobal Subscribe
Views: 2,207
christobal 13-11-2003|05:41 PM
Replies: 1
Views: 2,207
HI guys, I have animated a fractal texture over a plane, I have also attached a brownian bump to it. The question is how do I get the bump to follow...
Thread by: stephen.h1 Subscribe
Views: 2,110
stephen.h1 12-11-2003|07:04 PM
Replies: 6
Views: 2,110
hey this is my first time to rig a character and I was wonder a couple of things: 1. If my model is polygonal, then should I smooth it before...
Thread by: thebrianproject Subscribe
Views: 1,342
thebrianproject 09-11-2003|02:15 PM
Replies: 1
Views: 1,342
So here's the problem, I have my character all modeled and rigged and now I want to animate. What I want is for my character to balance a ball and...
Thread by: Tim_LIVID Subscribe
Views: 4,569
Tim_LIVID 08-11-2003|09:02 PM
Replies: 14
Views: 4,569
Hi all. I get a huge slow down when I use dope sheet with the trax editor. Is the usual? It doesn't happen at any other time. Thanks
Thread by: jpaton Subscribe
Views: 1,674
jpaton
by jpaton
07-11-2003|05:55 PM
Replies: 0
Views: 1,674
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