Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
Hi! :) I finally figured out how to get the basic shape for my lips but I need to know how to finish my character's mouth. I need to close off...
Thread by: Russell Subscribe
Views: 1,223
Russell
by Russell
15-07-2004|06:32 PM
Replies: 0
Views: 1,223
Hi guys i had a question. i have created mine own space ship :P. but in maya is the nose Round but if i am rendering is the result is the nose not...
Thread by: serhat Subscribe
Views: 3,759
Foxy Grandpa 13-07-2004|07:24 AM
Replies: 14
Views: 3,759
Hi guys, I've setup 4 curves, 2 of them closed and 2 path curves so i can make a car's side mirror with NURBs and then convert it back to...
Thread by: f50 Subscribe
Views: 1,445
f50
by f50
11-07-2004|06:50 PM
Replies: 2
Views: 1,445
hi, I tried to deform fingers with flexors but it's kinda hard... anyone has an idea about how to do it ? I tried smooth bind too but it's even...
Thread by: Kluuuk Subscribe
Views: 1,262
Kluuuk 10-07-2004|05:18 PM
Replies: 1
Views: 1,262
I have this nurbs object that needs to be mirrored how can I do this.:)
Thread by: dae Subscribe
Views: 16,461
dae 08-07-2004|03:00 AM
Replies: 4
Views: 16,461
Hello everyone I decided to start a new model this morning. I finally (after looking forever) found some nice blueprints....
Thread by: Der Kaiser Subscribe
Views: 2,867
sjlocke
by sjlocke
02-07-2004|07:08 PM
Replies: 4
Views: 2,867
Hi , it there anyone knowing how to use Birails tools proper (1,2+3). Every time I model I do get "black spot" in some corners. Even when I add more...
Thread by: cyberpap Subscribe
Views: 1,658
tezza
by tezza
02-07-2004|04:27 PM
Replies: 1
Views: 1,658
Recently I have been reading alot about a technique of modeling called "Box Modeling" What is box modeling? Also, what other types of modeling are...
Thread by: Der Kaiser Subscribe
Views: 4,648
Der Kaiser 27-06-2004|10:57 PM
Replies: 8
Views: 4,648
OK, so here is the problem. I decided to try and model a VW camper. So I got my blueprints and set them up etc. I have looked at Mike's shark VIP...
Thread by: Tim_LIVID Subscribe
Views: 1,713
aL_3891
by aL_3891
23-06-2004|12:37 PM
Replies: 5
Views: 1,713
Hi, I'm doing some headstones for a graveyard at the moment and attempting one of those with a 'Bible on the front' but am having problems...
Thread by: Scraggy_dog Subscribe
Views: 2,088
Scraggy_dog 22-06-2004|11:33 AM
Replies: 3
Views: 2,088
Hi guys, I am confused about how to set up the smooth proxy. When I select the smooth proxy option there is an option to either keep or...
Thread by: AlanMc Subscribe
Views: 2,620
AlanMc
by AlanMc
21-06-2004|04:30 PM
Replies: 0
Views: 2,620
Can anyone help me out with this? Heres the senario- I create a poly cube for instance and lets say its 3'x3'x3' and export that to autocad. I...
Thread by: strides_1 Subscribe
Views: 1,384
strides_1 19-06-2004|01:50 PM
Replies: 0
Views: 1,384
Hello I had a simple cube polygon, and then I selected 4 of its edges e beveled them. But I got this "fluffy" look when they are on shaded...
Thread by: danrocha Subscribe
Views: 1,615
danrocha 15-06-2004|06:16 PM
Replies: 1
Views: 1,615
Whats the best way to smooth polygons? I use smooth in maya (exponential) and it really gives unsatisfactory results, the mesh im building is fairly...
Thread by: Rubberkidney Subscribe
Views: 3,123
baldgeek 06-06-2004|12:05 AM
Replies: 9
Views: 3,123
yeaah! Well I'm working on a car right now and I'm woundering when I'm doing a CV curve I can choose point "mode" or edit points to se were my point...
Thread by: benkrossarn Subscribe
Views: 2,368
benkrossarn 04-06-2004|12:07 PM
Replies: 1
Views: 2,368
Hello, I have a problem with beveling edges. I´m new in maya, before I using 3d smax. There I modelled a lot of cars (my favourite modelling). When I...
Thread by: blackchicken Subscribe
Views: 1,847
blackchicken 01-06-2004|08:10 PM
Replies: 5
Views: 1,847
where can i download byrons poly tools?
Thread by: Rubberkidney Subscribe
Views: 2,673
Rubberkidney 01-06-2004|07:23 PM
Replies: 2
Views: 2,673
Is there a way to extrude a face along a path? I remember seing it done in MAX, and was wondering if it could be done in MAYA. I'm using 4.5 by the...
Thread by: Calvin Subscribe
Views: 3,088
DreadZ
by DreadZ
31-05-2004|11:06 AM
Replies: 13
Views: 3,088
Is it possible to connect these legs on to the torso/body?? It looks kind of dark! (Nubrs cylinder : both)...
Thread by: benkrossarn Subscribe
Views: 1,217
benkrossarn 30-05-2004|08:21 PM
Replies: 2
Views: 1,217
A little rookie question! I was working on a tutorial, well reading one and tryed myself... anyway I want to know how too use the "Bi-rail 3+...
Thread by: benkrossarn Subscribe
Views: 1,835
benkrossarn 30-05-2004|08:44 AM
Replies: 6
Views: 1,835
Hi, I am trying to learn some basic NURBS modelling techniques by just modelling different objects and trying various ways of making the...
Thread by: Scraggy_dog Subscribe
Views: 6,622
Scraggy_dog 28-05-2004|11:31 PM
Replies: 20
Views: 6,622
I need to make a GeoSphere, I had a look at highend3d.com and searched for it but couldn't find one. Cheers for the help. _LIVID
Thread by: Tim_LIVID Subscribe
Views: 6,039
Tim_LIVID 24-05-2004|09:41 AM
Replies: 7
Views: 6,039
Hello, Does anyone have ever used a script named "AS_TREADS" that builds treads from an object and a path curve ? I'm experiencing problems...
Thread by: septentrio Subscribe
Views: 1,766
sjlocke
by sjlocke
21-05-2004|05:31 PM
Replies: 5
Views: 1,766
Hi there, i think i have had my fair share of boolean operations difficulties, some of which i have been ABLE to resolve and no, this isnt the...
Thread by: sava Subscribe
Views: 1,283
sava
by sava
19-05-2004|01:07 PM
Replies: 1
Views: 1,283
Hello, I had 2 questions relating to the use of photogrammetric methods when modelling characters: 1) If I obtain a polygon mesh of a human...
Thread by: Tatha Subscribe
Views: 1,196
Tatha
by Tatha
17-05-2004|04:06 PM
Replies: 0
Views: 1,196
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