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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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Lips... A Little Problem
Hi! :) I finally figured out how to get the basic shape for my lips but I need to know how to finish my character's mouth. I need to close off...
Thread by: Russell
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Views: 1,119
by
Russell
15-07-2004|06:32 PM
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0
Views: 1,119
:S What the hell!!
Hi guys i had a question. i have created mine own space ship :P. but in maya is the nose Round but if i am rendering is the result is the nose not...
Thread by: serhat
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Views: 3,265
by
Foxy Grandpa
13-07-2004|07:24 AM
Replies:
14
Views: 3,265
Bi-rail making 1/2 surface?
Hi guys, I've setup 4 curves, 2 of them closed and 2 path curves so i can make a car's side mirror with NURBs and then convert it back to...
Thread by: f50
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Views: 1,276
by
f50
11-07-2004|06:50 PM
Replies:
2
Views: 1,276
flexors
hi, I tried to deform fingers with flexors but it's kinda hard... anyone has an idea about how to do it ? I tried smooth bind too but it's even...
Thread by: Kluuuk
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Views: 1,117
by
mtmckinley
10-07-2004|05:18 PM
Replies:
1
Views: 1,117
mirror nurbs
I have this nurbs object that needs to be mirrored how can I do this.:)
Thread by: dae
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Views: 15,935
by
Adilfarhan
08-07-2004|03:00 AM
Replies:
4
Views: 15,935
Dodge Viper
Hello everyone I decided to start a new model this morning. I finally (after looking forever) found some nice blueprints....
Thread by: Der Kaiser
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Views: 2,590
by
sjlocke
02-07-2004|07:08 PM
Replies:
4
Views: 2,590
Again Birails tooolz
Hi , it there anyone knowing how to use Birails tools proper (1,2+3). Every time I model I do get "black spot" in some corners. Even when I add more...
Thread by: cyberpap
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Views: 1,488
by
tezza
02-07-2004|04:27 PM
Replies:
1
Views: 1,488
Box Modeling
Recently I have been reading alot about a technique of modeling called "Box Modeling" What is box modeling? Also, what other types of modeling are...
Thread by: Der Kaiser
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Views: 4,286
by
IAmThaGuvNa
27-06-2004|10:57 PM
Replies:
8
Views: 4,286
Problems with VW model
OK, so here is the problem. I decided to try and model a VW camper. So I got my blueprints and set them up etc. I have looked at Mike's shark VIP...
Thread by: Tim_LIVID
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Views: 1,490
by
aL_3891
23-06-2004|12:37 PM
Replies:
5
Views: 1,490
Soften problem Normals?
Hi, I'm doing some headstones for a graveyard at the moment and attempting one of those with a 'Bible on the front' but am having problems...
Thread by: Scraggy_dog
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Views: 1,896
by
RubberChicken
22-06-2004|11:33 AM
Replies:
3
Views: 1,896
smooth proxy options?
Hi guys, I am confused about how to set up the smooth proxy. When I select the smooth proxy option there is an option to either keep or...
Thread by: AlanMc
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Views: 2,423
by
AlanMc
21-06-2004|04:30 PM
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0
Views: 2,423
Autocad/Maya import-export dilemma
Can anyone help me out with this? Heres the senario- I create a poly cube for instance and lets say its 3'x3'x3' and export that to autocad. I...
Thread by: strides_1
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Views: 1,244
by
strides_1
19-06-2004|01:50 PM
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0
Views: 1,244
bevel returns "fluffy" look
Hello I had a simple cube polygon, and then I selected 4 of its edges e beveled them. But I got this "fluffy" look when they are on shaded...
Thread by: danrocha
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Views: 1,463
by
vladimirjp
15-06-2004|06:16 PM
Replies:
1
Views: 1,463
smoothing polygons
Whats the best way to smooth polygons? I use smooth in maya (exponential) and it really gives unsatisfactory results, the mesh im building is fairly...
Thread by: Rubberkidney
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Views: 2,775
by
baldgeek
06-06-2004|12:05 AM
Replies:
9
Views: 2,775
curve points
yeaah! Well I'm working on a car right now and I'm woundering when I'm doing a CV curve I can choose point "mode" or edit points to se were my point...
Thread by: benkrossarn
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Views: 2,153
by
mtmckinley
04-06-2004|12:07 PM
Replies:
1
Views: 2,153
bevel
Hello, I have a problem with beveling edges. I´m new in maya, before I using 3d smax. There I modelled a lot of cars (my favourite modelling). When I...
Thread by: blackchicken
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Views: 1,608
by
blackchicken
01-06-2004|08:10 PM
Replies:
5
Views: 1,608
byron's poly modeling tools
where can i download byrons poly tools?
Thread by: Rubberkidney
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Views: 2,490
by
Rubberkidney
01-06-2004|07:23 PM
Replies:
2
Views: 2,490
Extruding a face along a path?
Is there a way to extrude a face along a path? I remember seing it done in MAX, and was wondering if it could be done in MAYA. I'm using 4.5 by the...
Thread by: Calvin
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Views: 2,670
by
DreadZ
31-05-2004|11:06 AM
Replies:
13
Views: 2,670
Possible to connect?
Is it possible to connect these legs on to the torso/body?? It looks kind of dark! (Nubrs cylinder : both)...
Thread by: benkrossarn
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Views: 1,049
by
Rubberkidney
30-05-2004|08:21 PM
Replies:
2
Views: 1,049
Bi-rail 3+ tool, grrr!
A little rookie question! I was working on a tutorial, well reading one and tryed myself... anyway I want to know how too use the "Bi-rail 3+...
Thread by: benkrossarn
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Views: 1,576
by
benkrossarn
30-05-2004|08:44 AM
Replies:
6
Views: 1,576
How to raise surface 'slightly'
| Page:
1
2
Hi, I am trying to learn some basic NURBS modelling techniques by just modelling different objects and trying various ways of making the...
Thread by: Scraggy_dog
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Views: 5,894
by
NightPhantom
28-05-2004|11:31 PM
Replies:
20
Views: 5,894
How do I get a GeoSphere?
I need to make a GeoSphere, I had a look at highend3d.com and searched for it but couldn't find one. Cheers for the help. _LIVID
Thread by: Tim_LIVID
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Views: 5,736
by
Tim_LIVID
24-05-2004|09:41 AM
Replies:
7
Views: 5,736
Creating treads
Hello, Does anyone have ever used a script named "AS_TREADS" that builds treads from an object and a path curve ? I'm experiencing problems...
Thread by: septentrio
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Views: 1,548
by
sjlocke
21-05-2004|05:31 PM
Replies:
5
Views: 1,548
booleans/planar?
Hi there, i think i have had my fair share of boolean operations difficulties, some of which i have been ABLE to resolve and no, this isnt the...
Thread by: sava
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Views: 1,155
by
sava
19-05-2004|01:07 PM
Replies:
1
Views: 1,155
Model from photographs
Hello, I had 2 questions relating to the use of photogrammetric methods when modelling characters: 1) If I obtain a polygon mesh of a human...
Thread by: Tatha
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Views: 1,090
by
Tatha
17-05-2004|04:06 PM
Replies:
0
Views: 1,090
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