Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
Hi! :) I finally figured out how to get the basic shape for my lips but I need to know how to finish my character's mouth. I need to close off...
Thread by: Russell Subscribe
Views: 1,223
Russell
by Russell
15-07-2004|06:32 PM
Replies: 0
Views: 1,223
Hi guys i had a question. i have created mine own space ship :P. but in maya is the nose Round but if i am rendering is the result is the nose not...
Thread by: serhat Subscribe
Views: 3,760
Foxy Grandpa 13-07-2004|07:24 AM
Replies: 14
Views: 3,760
Hi guys, I've setup 4 curves, 2 of them closed and 2 path curves so i can make a car's side mirror with NURBs and then convert it back to...
Thread by: f50 Subscribe
Views: 1,445
f50
by f50
11-07-2004|06:50 PM
Replies: 2
Views: 1,445
hi, I tried to deform fingers with flexors but it's kinda hard... anyone has an idea about how to do it ? I tried smooth bind too but it's even...
Thread by: Kluuuk Subscribe
Views: 1,263
Kluuuk 10-07-2004|05:18 PM
Replies: 1
Views: 1,263
I have this nurbs object that needs to be mirrored how can I do this.:)
Thread by: dae Subscribe
Views: 16,467
dae 08-07-2004|03:00 AM
Replies: 4
Views: 16,467
Hello everyone I decided to start a new model this morning. I finally (after looking forever) found some nice blueprints....
Thread by: Der Kaiser Subscribe
Views: 2,869
sjlocke
by sjlocke
02-07-2004|07:08 PM
Replies: 4
Views: 2,869
Hi , it there anyone knowing how to use Birails tools proper (1,2+3). Every time I model I do get "black spot" in some corners. Even when I add more...
Thread by: cyberpap Subscribe
Views: 1,658
tezza
by tezza
02-07-2004|04:27 PM
Replies: 1
Views: 1,658
Recently I have been reading alot about a technique of modeling called "Box Modeling" What is box modeling? Also, what other types of modeling are...
Thread by: Der Kaiser Subscribe
Views: 4,650
Der Kaiser 27-06-2004|10:57 PM
Replies: 8
Views: 4,650
OK, so here is the problem. I decided to try and model a VW camper. So I got my blueprints and set them up etc. I have looked at Mike's shark VIP...
Thread by: Tim_LIVID Subscribe
Views: 1,716
aL_3891
by aL_3891
23-06-2004|12:37 PM
Replies: 5
Views: 1,716
Hi, I'm doing some headstones for a graveyard at the moment and attempting one of those with a 'Bible on the front' but am having problems...
Thread by: Scraggy_dog Subscribe
Views: 2,088
Scraggy_dog 22-06-2004|11:33 AM
Replies: 3
Views: 2,088
Hi guys, I am confused about how to set up the smooth proxy. When I select the smooth proxy option there is an option to either keep or...
Thread by: AlanMc Subscribe
Views: 2,621
AlanMc
by AlanMc
21-06-2004|04:30 PM
Replies: 0
Views: 2,621
Can anyone help me out with this? Heres the senario- I create a poly cube for instance and lets say its 3'x3'x3' and export that to autocad. I...
Thread by: strides_1 Subscribe
Views: 1,384
strides_1 19-06-2004|01:50 PM
Replies: 0
Views: 1,384
Hello I had a simple cube polygon, and then I selected 4 of its edges e beveled them. But I got this "fluffy" look when they are on shaded...
Thread by: danrocha Subscribe
Views: 1,615
danrocha 15-06-2004|06:16 PM
Replies: 1
Views: 1,615
Whats the best way to smooth polygons? I use smooth in maya (exponential) and it really gives unsatisfactory results, the mesh im building is fairly...
Thread by: Rubberkidney Subscribe
Views: 3,125
baldgeek 06-06-2004|12:05 AM
Replies: 9
Views: 3,125
yeaah! Well I'm working on a car right now and I'm woundering when I'm doing a CV curve I can choose point "mode" or edit points to se were my point...
Thread by: benkrossarn Subscribe
Views: 2,371
benkrossarn 04-06-2004|12:07 PM
Replies: 1
Views: 2,371
Hello, I have a problem with beveling edges. I´m new in maya, before I using 3d smax. There I modelled a lot of cars (my favourite modelling). When I...
Thread by: blackchicken Subscribe
Views: 1,848
blackchicken 01-06-2004|08:10 PM
Replies: 5
Views: 1,848
where can i download byrons poly tools?
Thread by: Rubberkidney Subscribe
Views: 2,673
Rubberkidney 01-06-2004|07:23 PM
Replies: 2
Views: 2,673
Is there a way to extrude a face along a path? I remember seing it done in MAX, and was wondering if it could be done in MAYA. I'm using 4.5 by the...
Thread by: Calvin Subscribe
Views: 3,089
DreadZ
by DreadZ
31-05-2004|11:06 AM
Replies: 13
Views: 3,089
Is it possible to connect these legs on to the torso/body?? It looks kind of dark! (Nubrs cylinder : both)...
Thread by: benkrossarn Subscribe
Views: 1,217
benkrossarn 30-05-2004|08:21 PM
Replies: 2
Views: 1,217
A little rookie question! I was working on a tutorial, well reading one and tryed myself... anyway I want to know how too use the "Bi-rail 3+...
Thread by: benkrossarn Subscribe
Views: 1,836
benkrossarn 30-05-2004|08:44 AM
Replies: 6
Views: 1,836
Hi, I am trying to learn some basic NURBS modelling techniques by just modelling different objects and trying various ways of making the...
Thread by: Scraggy_dog Subscribe
Views: 6,624
Scraggy_dog 28-05-2004|11:31 PM
Replies: 20
Views: 6,624
I need to make a GeoSphere, I had a look at highend3d.com and searched for it but couldn't find one. Cheers for the help. _LIVID
Thread by: Tim_LIVID Subscribe
Views: 6,039
Tim_LIVID 24-05-2004|09:41 AM
Replies: 7
Views: 6,039
Hello, Does anyone have ever used a script named "AS_TREADS" that builds treads from an object and a path curve ? I'm experiencing problems...
Thread by: septentrio Subscribe
Views: 1,766
sjlocke
by sjlocke
21-05-2004|05:31 PM
Replies: 5
Views: 1,766
Hi there, i think i have had my fair share of boolean operations difficulties, some of which i have been ABLE to resolve and no, this isnt the...
Thread by: sava Subscribe
Views: 1,283
sava
by sava
19-05-2004|01:07 PM
Replies: 1
Views: 1,283
Hello, I had 2 questions relating to the use of photogrammetric methods when modelling characters: 1) If I obtain a polygon mesh of a human...
Thread by: Tatha Subscribe
Views: 1,196
Tatha
by Tatha
17-05-2004|04:06 PM
Replies: 0
Views: 1,196
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