This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
How can I import a bunch of my old Maya 5 shaders to a Maya 6 program? Because of my using a school labratory for shaders, I am at a loss as to how I might import them in one swift installment. I've got a folder full of all my favorite shaders from 5.0 saved, but I can't figure out how Maya 6.0 stores them, because the Maya 6 I'm working on has a clean-slate (no shaders stored). Any help would be greatly appreciated, and I apologize for my newbie question >_<.
Thanks; and um, I don't know why then, but the computer I use at school has Maya 6 O.o Maybe my teacher's a beta tester or something? >_< *shrugs* Serves me right for trying to use the spiffy new Dell. ~_~
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