Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 27-07-2004 , 11:45 AM
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looks fuc#$ unreal 8 out of 10

# 17 27-07-2004 , 05:18 PM
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nice tex but I should play with the lights a little longer... I allways see many peeps making great things but they allways forget...what I think the most important...the lighting...with that you can give not only a good shot where your looking at but also you can give it a karacteristic tutch to it... keep it rollin' user added image


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# 18 02-08-2004 , 06:36 AM
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concept art

Ok heres the concept art that I completed prior to starting the model. I spose I should have put this up first but here it is anyway.
Ben

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# 19 22-08-2004 , 02:33 PM
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Ok heres the first frame of the final render before i went into post work on this character. Ive gone for a very simple environment as im trying to acheive a sence of light and space.
I hope that you like him.
cheers
Ben

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# 20 22-08-2004 , 02:55 PM
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Wow, thats quite amazing user added image
One miner crit tho, try and bend the fingers in his left hand slightly.


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# 21 24-08-2004 , 05:47 AM
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God damm you rubber chicken, you have struck again, lol.
Too true about the left hand, this is frame 1 of 1200 the hand is animated as well as the fingers, we love that set driven key for sure.
good work on picking it up , i should have seen that error from the first frame.
chers for the crit.

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