Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hi there.
Well, Im actually moving from MAX to MAYA and in some cases I try to find some common tools or procedures to ease my learning.
In this case, Im trying to find in maya a kinda deformer like one called Noise in MAX. I cannot find a similar deformer in maya. I was searching but there are no deformers like that.
The question so could be: how can I add noise directly to a surface... I mean, randomize vertex position, to get a look, for example like a stone, or ground, or any irregular surface? something like noise modifier in 3DSMAX...
you could add a shader
then under bump map you could add noise or any another predefined shader
--
i wouldnt show up the in view window but would at rendering
that's fine, but actually Im talking about a way to deform the geometry, and not the surface appeareance... I need this for example, to delete history... and continue working with the mesh (already deformed)...
Doesn't exist within Maya that I've ever found. There is a script on highend3d.com called zRandP. I think there are several scripts that will do what you want.
You could make the geometry a soft body then apply a turbulence field to it. I use that to get random surface displacement quite often. then you delete the particles created by the softbody.