Maya 2020 fundamentals - modelling the real world
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# 1 23-08-2004 , 09:40 AM
fabrizzzio's Avatar
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Join Date: May 2004
Location: Argentina
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Noise

Hi there.
Well, Im actually moving from MAX to MAYA and in some cases I try to find some common tools or procedures to ease my learning.
In this case, Im trying to find in maya a kinda deformer like one called Noise in MAX. I cannot find a similar deformer in maya. I was searching but there are no deformers like that.

The question so could be: how can I add noise directly to a surface... I mean, randomize vertex position, to get a look, for example like a stone, or ground, or any irregular surface? something like noise modifier in 3DSMAX...

Thanks a lot in advance buddies.


...I just wanna learn...
# 2 23-08-2004 , 10:23 AM
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you could add a shader
then under bump map you could add noise or any another predefined shader
--
i wouldnt show up the in view window but would at rendering


Thanks for wasting your time reading this line.
# 3 23-08-2004 , 10:41 AM
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that's fine, but actually Im talking about a way to deform the geometry, and not the surface appeareance... I need this for example, to delete history... and continue working with the mesh (already deformed)...


...I just wanna learn...
# 4 23-08-2004 , 03:09 PM
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Doesn't exist within Maya that I've ever found. There is a script on highend3d.com called zRandP. I think there are several scripts that will do what you want.

# 5 23-08-2004 , 06:53 PM
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You could make the geometry a soft body then apply a turbulence field to it. I use that to get random surface displacement quite often. then you delete the particles created by the softbody.

# 6 23-08-2004 , 07:03 PM
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Here is the randomize Points script.

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