These pics are from a few weeks back when I just started. It's now actually almost finished, but my computer decided to die on me and is being serviced right now, so I can't render some finished pics. Hopefully my scene backup disc will work when I get the PC back, and I can show the finished product which is much better. By the way, it's all NURBS patches and trims (also ignore the wheels, they're there for visualization).
axsys, I got the shader technique from the following tutorial. Seeiyusha is in Indonesia and does some excellent non-organic work, and his car paint is awesome.
Mental Ray with no real lights (see the tutorial for the environment set-up). I usually use 1000 FG rays, and a min-max radius of about 0.01 and 1 (but that depends on your scene size). Production quality settings on everything else from the defaults that ship with Maya.
Seeiyusha's paint has a ton of flexibility in it with all the ramps, so have some fun with it and mess around with the settings.
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