This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have recently acquired zbrush 2, and it is greatf for displacement maps etc, and adding even more details to the model. The only problem is regarding texturing. I understand that with projection master you can paint directly onto the model, and therfore you can get some good shading with the use of the wacom, but the thing is how do i then get a good render of this. Is it not possible at all to export this texture to maya? As I am not really confident with uv mapping within maya. It is much easier in zbrush to just paint directly.
So, all in all, I have my completed model in zbrush, I want it to be renderedf as it is in mental ray for example? Is this possible? If not then what is the point of appling textures and materials at all in zbrush?
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