Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 09-12-2006 , 05:08 AM
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Join Date: Mar 2006
Location: Belguim
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How to create a world

For my game I would like to create lands, but how to do this best?
Should I (I already drawn a map and scanned it) place parts of my map on the maya interface and just stretch them out and model the land?
Or is there a better way?

Greetings Brecht

# 2 09-12-2006 , 05:49 AM
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Join Date: Mar 2006
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Okay, I've created a planar from a curve but I don't see it:s

Greetings Brecht

# 3 10-12-2006 , 06:14 AM
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a planar will only show up if all the points on the curve you used are on the same plane (the curve has to be flat or two-dimensional). as soon as even one point isn't, it'll disappear.


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# 4 14-12-2006 , 12:17 AM
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Ok, I've done it in an other way, I scanned my land in and made a copy to my Maya work area. Then I started modelling from a NURBS Plane. But now I need to know how to texture it. I want different textures for some areas. Can someone help me with this?

Greetings Brecht

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