This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
For my game I would like to create lands, but how to do this best?
Should I (I already drawn a map and scanned it) place parts of my map on the maya interface and just stretch them out and model the land?
Or is there a better way?
a planar will only show up if all the points on the curve you used are on the same plane (the curve has to be flat or two-dimensional). as soon as even one point isn't, it'll disappear.
Ok, I've done it in an other way, I scanned my land in and made a copy to my Maya work area. Then I started modelling from a NURBS Plane. But now I need to know how to texture it. I want different textures for some areas. Can someone help me with this?
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