Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
For my game I would like to create lands, but how to do this best?
Should I (I already drawn a map and scanned it) place parts of my map on the maya interface and just stretch them out and model the land?
Or is there a better way?
a planar will only show up if all the points on the curve you used are on the same plane (the curve has to be flat or two-dimensional). as soon as even one point isn't, it'll disappear.
Ok, I've done it in an other way, I scanned my land in and made a copy to my Maya work area. Then I started modelling from a NURBS Plane. But now I need to know how to texture it. I want different textures for some areas. Can someone help me with this?
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