Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-03-2009 , 11:48 PM
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Join Date: Feb 2009
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Re-orient a joint...

I did by mistake a freeze transformation on a hand joint, so now when i try to close it's fingers it gets all messed, the rotation axis no longer aligned with the the fingers. What tool should i use to correct it???

Thank You!

# 2 02-03-2009 , 02:26 AM
RockyMills_01's Avatar
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Join Date: Apr 2005
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well, you can rotate the rotation axis yourself or use the "Orient Joint" command under the "skeleton" tab.

# 3 02-03-2009 , 11:19 PM
arran's Avatar
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hmm - can't really remember rigging too well - but i'm sure there was an offset joint attribute... or something similar - or you could copy (and make negative where necessary) the values from the opposite side.... i think.... my memory is fading....

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