This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey guys,
I'm looking for ideas on how to tackle this simply and speedily, if possible... It's the facade of an old building, I managed to make it once but it took forever and is really messy. Since I have 3 more to go, I'm sure there's a faster way to do it. Also, I'm not super good with nurbs, is there a simple way to make the curved window frames on the top floor? I'll use this mostly for outside shots, so it doesn't need to be really detailed.