This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
One way to do it is to assign a ramp texture to a sphere and then assign a fractal texture to the iris color. Here's a tutorial that explains it all in detail. One thing this tut does that I don't however, is add a slightly larger secondary sphere to the first sphere for reflectivity purposes. https://www.3dlinks.com/tutorials/may...torial=EyeBall
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off