Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-10-2003 , 03:46 AM
grunze's Avatar
Registered User
Join Date: Nov 2002
Posts: 117

What is the technique for making eye lids?

What is the technique for making eye lids?

Thanks.


Thanks,
Ari
# 2 10-10-2003 , 09:09 AM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
I usually loft with NURBS to get my eye then convert to polygons. its simply a matter of sculpting


FX supervisor - double negative
# 3 11-10-2003 , 03:27 AM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
When modeling in polygons, I usually sculpt the basic shape of the eyelid, then smooth. Depending on where exactly your vertices are will determine where the eyelid will be after you smooth.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads