Im making a isometric project using tiles. So im making a basic wall in maya but the end result is not correct and i do not know what the heck im doing wrong.
Then my current method was split them up in Photoshop how ever this does not work cos they don't line up as you can see below: https://i52.tinypic.com/2z5m2za.jpg
Can some one please explain how on earth you get your renders to match up properly cos my current method is not working - my grass tiles match fine though i didn't make them so something is wrong in my approach to this.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off