Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 27-04-2012 , 09:40 PM
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Create a Tranluscent Texture for a Cell

I'm doing a project that requires some translucency. An example of what I want to achieve can be found here:

https://bioartmedia.com/artwork/68722...n_Stelter.html

I'm pretty sure this was done in 3ds max, but I'd like to know if anyone knows how to do this in Maya.

What I want to do is emulate a similar translucence material like is seen in the first 30 seconds. It has a core that is pretty solid in the center, and then gets more transparent as is reaches the edges of the form.

I've tried messing with the translucence and transparency nodes in the lambert shader, but can't seem to achieve the same effect. I was told to connect a ramp to these nodes, but I've tried that and I don't get the effect you see in this video.

Any suggestions?

Thanks so much.
-Aaron

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Last edited by featherlight53; 27-04-2012 at 09:44 PM. Reason: error correction
# 2 27-04-2012 , 09:48 PM
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