This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
mudbox has a much more natural feeling ui to me but I felt it best to focus on figuring out zbrush to the point where I can do something useful with it.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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