Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
How can I import a bunch of my old Maya 5 shaders to a Maya 6 program? Because of my using a school labratory for shaders, I am at a loss as to how I might import them in one swift installment. I've got a folder full of all my favorite shaders from 5.0 saved, but I can't figure out how Maya 6.0 stores them, because the Maya 6 I'm working on has a clean-slate (no shaders stored). Any help would be greatly appreciated, and I apologize for my newbie question >_<.
Thanks; and um, I don't know why then, but the computer I use at school has Maya 6 O.o Maybe my teacher's a beta tester or something? >_< *shrugs* Serves me right for trying to use the spiffy new Dell. ~_~
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