Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-03-2005 , 10:04 PM
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aim and point constraints

Ok. Here is the arm I am making. What would be the best way to keep the claw with the arm. Should I use constraints?

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# 2 02-03-2005 , 10:05 PM
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another view

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# 3 02-03-2005 , 10:52 PM
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Gohan,
Can't you just parent the base of the claw to the last link of the arm?



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# 4 02-03-2005 , 10:54 PM
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Haha. I feel like such a noob now. I completely forgot about that. Thx alot for your help though.


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