Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-03-2005 , 10:04 PM
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aim and point constraints

Ok. Here is the arm I am making. What would be the best way to keep the claw with the arm. Should I use constraints?

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# 2 02-03-2005 , 10:05 PM
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another view

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# 3 02-03-2005 , 10:52 PM
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Gohan,
Can't you just parent the base of the claw to the last link of the arm?



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# 4 02-03-2005 , 10:54 PM
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Haha. I feel like such a noob now. I completely forgot about that. Thx alot for your help though.


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